we're in a tight spot
Yesterday a new game arrived that I ordered a while back. I wouldn't usually blog about a game I'm playing, but the sheer style of this one warrants something.
Now when I stay stylish, don't confuse that with sensical (sic); it's odd, weird and strange too. It's also, however, confusing and intriguing. All in all, it's a game that inspires quite a lot of emotion.
So, in one sentence - the game: Killer 7 is an unconventional, quasi-violent, comic book styled on-rails shooter with puzzles.

Most people that would see a screenshot of the game would question my use of the word quasi. It's actually really quite violent, except, at least in my opinion, in such an unusual manner that I feel it tones the game down. Example 1: When you kill someone they spray blood all over the floors and walls. Sounds violent right? How about if I tell you that the blood resembles silly string and is more yellow than red? It's clearly blood, but at the same time it's wholly unrealistic. Example 2: Yesterday I found a clothes drier that was spinning. I turned it off and found a decapitated head inside. Violent right? Well then it told me off for disturbing it and have me a ring to go away...
Anyway, let me give you a flavour of the game.
If you were wondering about the title of this post it's down to a character called Wenzel Diel Boris Iwazarskof VII (I googled it). Throughout the early levels of the game (the first of which being the only one I'm qualified to talk about at the moment) you occasionally find him hanging from the ceiling from what looks like S&M style bindings. He starts all his conversations with "we're in a tight spot" and signs off with "in the name of harman".
It's totally unorthodox, and just lovely.
in the name of harman...
Now when I stay stylish, don't confuse that with sensical (sic); it's odd, weird and strange too. It's also, however, confusing and intriguing. All in all, it's a game that inspires quite a lot of emotion.
So, in one sentence - the game: Killer 7 is an unconventional, quasi-violent, comic book styled on-rails shooter with puzzles.

Most people that would see a screenshot of the game would question my use of the word quasi. It's actually really quite violent, except, at least in my opinion, in such an unusual manner that I feel it tones the game down. Example 1: When you kill someone they spray blood all over the floors and walls. Sounds violent right? How about if I tell you that the blood resembles silly string and is more yellow than red? It's clearly blood, but at the same time it's wholly unrealistic. Example 2: Yesterday I found a clothes drier that was spinning. I turned it off and found a decapitated head inside. Violent right? Well then it told me off for disturbing it and have me a ring to go away...
Anyway, let me give you a flavour of the game.
- One of the many unusual things in the game is the TV Room. In this room there is a TV and a woman called Samantha. Using the TV you can switch between 7 personalities and also upgrade them. If you talk to Samantha she lets you save your progress... but only if she's wearing a maid's outfit...
- The enemies in the game are zombie like creatures that charge at you and then blow up... but they're invisible.
- When you die you have to carry on the game as another of the 7 personalities... unless you resurrect it by collecting its head in a paper bag and returning it to a TV...
If you were wondering about the title of this post it's down to a character called Wenzel Diel Boris Iwazarskof VII (I googled it). Throughout the early levels of the game (the first of which being the only one I'm qualified to talk about at the moment) you occasionally find him hanging from the ceiling from what looks like S&M style bindings. He starts all his conversations with "we're in a tight spot" and signs off with "in the name of harman".
It's totally unorthodox, and just lovely.
in the name of harman...
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